callbacks: (ummmm)
dave mamahecking strider ([personal profile] callbacks) wrote2020-10-16 11:22 am
Entry tags:

CanCry Info

CLOCKS (Dave Strider)

Age
16
Pronouns
he/him/his
Height
5'10"
Build
Lanky
Sin
Gluttony

First Impressions

CURRENT CASUAL OUTFIT: White T-shirt and generic jeans. Sunglasses.
EXECUTOR OUTFIT: Check this OUT; source
EXECUTOR WEAPON: Caledscratch. Caledscratch cycles through its own timeline to points when it was broken, unbroken, old and rusted, recently forged, etc.
EXECUTOR MARK: Two simplified/stylized interlocking clockwork gears in the center of his palm. When he uses Time-related powers, they might spin.

At 5'10" and 150 pounds, Dave's both tall and lanky for his age, with the sort of gangly elbowiness that shows he's still growing. This is because his genetic father is the son of Slenderman. You won't really find much muscle definition to speak of, since he's spent the last three years of his life dicking around on a meteor instead of keeping up with his training. He slouches constantly and, if he isn't using his hands for anything, they are almost always in his pockets. He bears swordsman's calluses and a few very faint scars on his hands and arms, the sort a guy who fights with a sword might get sparring with a guy who fights with a sickle.

Dave has sort of a narrow face that's just starting to lose the last of the baby fat that gentled the lines, so you could say he's in transition from looking a lot like his mom to looking more like his dad. The impression is still slender rather than angular.

He's super pale on account of absorbing literally no sunlight for the last three years, with the sort of translucence that both blushes and bruises easily. It seems he may have used to freckle, but the evidence faded away a long time ago. His short, flyaway hair is also extremely fair, almost platinum blond. His eyes are usually completely obscured by David Starsky's aviators from the actual Starsky and Hutch movie set. Behind the shades, his irises are bright red. His eyebrows are a bit thicker and darker than the rest of his hair would suggest.

He tends not to emote much. Though Dave sometimes uses his hands to talk, he doesn't put much energy into his arms, and where some people might convey things through body language and the set of shoulders, he'll just tilt or bob his head.

Dave also has a bad habit of forgetting eye contact and talking to people while very obviously doing other things. This is likely a holdover from the days when most of his conversations took place over instant messaging clients so that he could multitask while chatting. It makes him seem really distractable. And, well. That's fair.

AURAL

Dave is canonically known both to mumble and to talk to himself both in and without company. Even when he's not mumbling incoherently about trolls and coffee, there's a quiet, steady sound to his conversation that doesn't demand anyone's attention. I'd put him in the second tenor range: sort of a medium, warm kind of voice that sounds just a little rough, like he's always just woken up. He's also got a bit of a Southern drawl, but only a slight one, since growing up in a big city tends to weaken regional dialects.

When he laughs, he often does so without any actual voice to it, just the breathy noise of his chuckling.

When speaking with adults over 30, Dave tends to be a little quieter and more reserved, as if approaching a strange and potentially explosive situation in a language in which he's only half-fluent.

OTHER

Dave smells like cotton, apple juice, and pencil shavings, and he always feels warm.

Powers & Abilities

    ✦ Powers:

    REWIND ⏪: Starter power. Clocks can reverse time up to an hour (if that seems fair) on any one object--no Spectres or Eidolons, animals, Revenants, or anything that moves by its own will. Also does not work on Executors' summoned weapons. Rewind only affects state and not location--if he used it on a baseball lobbed at his head, the baseball would keep sailing and clock him in the face, it would just be like 1-59 minutes newer.

    ✦ Abilities: -1 Endurance, +1 Movement

Inventory & Memoria

    ✦ YEET: Clocks remembers entering somewhere and recognizing his own bloody and gruesomely abandoned body--though he can't visualize the exact details, like what he was wearing or even how old he was. That's probably for the best; it's like, even without the amnesia, his brain shies away from the image. He does, however, know it was him. He then had to haul it unceremoniously to and out a window, where it tumbled down into... something. The memory ends on a highly-defined image of his own lifeless blood on his hands, as if he then looked at them for a long time.

    ✦ IDEAS: 1
    ✦ ALCEA: 0